Rejected Games is a one-men-army and was found at the beginning of 2012 by me, Lukas Hoenderdos.
I am primarily focused on doing freelance work or work for hire using the Unity engine. This can be on and off site as well as with a team or as a single developer. Besides freelance work I am always building my own games on the side. To keep on top of the latest technology and to bring my own idea’s to life
Visit the contact page to get in touch with me by phone or email.
I have a bachelor degree in Computer Science and a broad knowledge of C#. Hardware has always interested me. Especially today’s mobile devices, which does come in handy when I need to optimise performance.
After five years of working in the game industry at an award winning studio, I decided it was time to start my own company: Rejected Games
Find out more about my career on LinkedIn.